This lizard man character is part of my dungeon asset, in which I made several characters (monsters and NPC’s). He is ready for some mixamo rigging. The hands are curved so that he’s able to hold a weapon and/or a shield.
I am not used to model voxel characters, my common mistake was to put too much details in them, making the result a bit too confused. As always, the key is to keep it simple, which is the hardest part.